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Dog-Go! Case study

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Dog-Go! UX Case Study

Dog-Go! UX Case Study

Dog-Go! UX Case Study

Overview

Overview

Overview

Dog-Go is a mobile application designed for dog owners, which was created as part of a UX Design course project at the Stockholm Technical Institute. Our team of 5 classmates conceptualized and developed the app from start to finish, using research, ideation, and UX design principles.


As our school is located in Sweden and all our coursework is conducted in Swedish, the project was completed in the Swedish language. 

Dog-Go is a mobile application designed for dog owners, which was created as part of a UX Design course project at the Stockholm Technical Institute. Our team of 5 classmates conceptualized and developed the app from start to finish, using research, ideation, and UX design principles.


As our school is located in Sweden and all our coursework is conducted in Swedish, the project was completed in the Swedish language. 

Approach

Approach

Approach

For daily dog owners, finding new and enjoyable places to explore with their pets while also making new connections can be a challenge. At the time, there was no existing platform that combined these two needs.


Therefore our group took on this Project to make a Mobile Application, who would help Dog Owners and their Dogs for a more fun everyday life. 

For daily dog owners, finding new and enjoyable places to explore with their pets while also making new connections can be a challenge. At the time, there was no existing platform that combined these two needs.


Therefore our group took on this Project to make a Mobile Application, who would help Dog Owners and their Dogs for a more fun everyday life. 

Client

Client

School

Role

Role

UX/UI Designer

Team

Team

5 UX-Designer students

Year

Year

2022

Brief

Brief

In this project, our team embarked on the task of developing a mobile app from start to completion. This began with user research to gain insights into existing perceptions, crafting UX-flows to map out future navigation and create a complete interface for the app.


As part of the collaborative effort, my role was engaging in all aspects of the Design & UX process alongside my teammates.
This experience provided hands-on learning opportunities, allowing me to learn important skills as a UX Designer while contributing to the creation of a user-centric mobile app.

In this project, our team embarked on the task of developing a mobile app from start to completion. This began with user research to gain insights into existing perceptions, crafting UX-flows to map out future navigation and create a complete interface for the app.


As part of the collaborative effort, my role was engaging in all aspects of the Design & UX process alongside my teammates.
This experience provided hands-on learning opportunities, allowing me to learn important skills as a UX Designer while contributing to the creation of a user-centric mobile app.

Problem

Problem

Dogs bring joy to countless families, and with the creation of Dog-Go!, we aimed to provide a solution for dog owners to discover new and exciting dog-friendly locations.


With a growing number of dog owners turning to mobile solutions for convenience and accessibility, our goal became clear: to create an app that would revolutionize the way users discover pet-friendly places.

Dogs bring joy to countless families, and with the creation of Dog-Go!, we aimed to provide a solution for dog owners to discover new and exciting dog-friendly locations.


With a growing number of dog owners turning to mobile solutions for convenience and accessibility, our goal became clear: to create an app that would revolutionize the way users discover pet-friendly places.

Solution

Solution

Dog-Go! was more than just an idea; it was a vision to provide dog owners with a modern, feature-rich app. With a user-friendly interface, essential features, and performance optimization, Dog-Go! aimed to engage users and encourage regular usage.


Our goal was simple: to become the go-to app for discovering dog-friendly places

Dog-Go! was more than just an idea; it was a vision to provide dog owners with a modern, feature-rich app. With a user-friendly interface, essential features, and performance optimization, Dog-Go! aimed to engage users and encourage regular usage.


Our goal was simple: to become the go-to app for discovering dog-friendly places

User Research

User Research

Understanding The User

With that Dog-Go! is a product not created yet, we began to identify the primary target, which we concluded were dog owners aged between 18 and 65.
However, we decided to narrow it down to dog owners aged between 18 and 40 since the majority in that age use apps more frequently.


To gain deeper understanding the current market, we analyzed the 3 most popular apps with tailored for dog owners. Which we noticed didn't have much to offer dog owners in terms of functionality and features.

Interviews

We Interviewed 10 dog owners to learn more what their motivations, frustrations, and interests in an app to help them in their everyday.


After summarizing the results from our interviews, we could identify the 3 most important key findings:

  1. A simple and intuitive user interface.

  2. Social features that connect dog owners with other dog owners.

  3. Easily accessible and available on both iOS and Android platforms.

Define

With information from our research, insights, and key findings, we made sure to prioritize the importance of features that would make it easy for dog owners to quickly and easily find new dog-friendly locations.


To ensure that our focus remained on designing for our target user group, we created an Persona that represented their interests, motivations, and needs.

With it we could always remind ourselves of our users needs and frustrations.

Design process

Design process

Design

After gathering valuable insights from our User research, we mapped out the

Key features of our new product. With this plan in hand, we crafted User flows and User interfaces to shape our app.


We created rough Wireframes and High-fidelity prototypes to refine and enhance the design, ensuring a smooth User experience every step of the way.

Validation

With our High-fidelity design, we created a clickable prototype to bring our designs to life and put it to the test with 5 Dog owners, our core user base.

They went through the prototype, praising that it had an intuitive interface and practical features.


Their feedback from the test were very valuable insights, pinpointing areas for improvement. With their valuable input in hand, we dove into iterations,
fine-tuning the design, enhancing features, and streamlining navigation to elevate the app's overall user experience.

Challenges

Diving into this project marked my first project into the world of UX design, and it presented me with unfamiliar tasks and challenges. From conducting user interviews to gather insights, to brainstorming and prioritizing features, and then translating these ideas into Wireframes and UI designs, every step was uncharted territory.


Also navigating the dynamics of a new team was difficult at the beginning.

As a newcomer to the field of UX, I not only had to grapple with understanding the intricacies of UX design but also had to establish effective communication and collaboration with new classmates.


However, despite the initial difficulties, tackling these challenges head-on proved beneficial to my growth as a designer. With each obstacle, I gained valuable experience in problem-solving and gained insights into the collaborative process.

In overall, these challenges were invaluable learning experiences that have played a vital role in shaping my skills and perspective as a UX designer.

Concept and Development

Concept and Development

Thanks for reading!

Thanks for reading!

Thanks for reading!

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